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Old 10-26-2015, 06:26 PM
Tolwyn Tolwyn is offline
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Join Date: Apr 2010
Posts: 250
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They won't try to avoid those objects. It would be yet another "chief" (what this game calls them) that would have to report position, (even static) and have the AI realize it's there.

Mobile object (moving chief) with timeout is probably the best bet, or to be creative.

In reality, planes didn't have to worry about objects to taxi around. In addition, they had spotters (sometimes sitting on their wings) to help them (for nose-high tail draggers).

I know what you're saying... but we just have to be creative as mission designers to "fool" the player's reality.

Radio towers and Barrage Baloons are static (decorative). So, no. They'd plough right into them.

Quote:
Originally Posted by Pursuivant View Post
I mostly agree. The only time the AI's inability to recognize static objects would be legitimate factor is if you're trying to to create an odd mission where AI would have to taxi around an object before it can take off. Or where you're deliberately trying to block off a certain runway so that AI aircraft won't take off or land there.

In both cases, the workaround is to use a mobile game object instead.

But, I have to wonder if flying AI planes "know" to avoid ground objects. For example, will they swerve to avoid collisions with radio towers or barrage balloons?

The fact that static game objects don't take damage due to collisions with aircraft is the more serious problem.
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