AI nose-over in start positions when fired on if using taxi-to-takeoff option, even if they're not actually hit. It seems that this problem is
mostly fixed if the taxiing flight is set to a skill level of Rookie, although I still had one nose over after many trial runs. It appears that the AI might have their brakes set to ON during the delay period of taxi-to-takeoff but still attempt to apply power when shot at (unless they're a Rookie). Unfortunately setting the skill level to Rookie is a most unsatisfactory work-around in many cases.
For further discussion on this see M4T thread:
http://www.mission4today.com/index.p...wtopic&t=20404
AND ... if the lead aircraft is disabled the other aircraft in the flight just sit there, even when set up for a line-abreast takeoff where the lead aircraft is no obstacle.