Last suggestion decided as a result of the argument.
The following improvements are needed to make more realistic Kill ratio between AI.
About gun shooting
- The deflection shooting is made more and more inaccurate. In particular, Rookie and Average.
- head on between the fighters is made more inaccurate.
About behavior
- AI Decision to "return to base immediately" by more less damage.
- The enemy who took Serious damage doesn't attack any more.
- If the prudence of AI can be set at QMB and FMB, it's more better.
- AI loses sight of an enemy more easily.
Rookie pilots don't have as much knowledge as aces.
It is much harder to lose knowledge of where a particular airplane is if there are many airplanes in the area.
Ace pilots should be able to track lots of planes even if they can't see them. Rookies can lose track of even one.
- AI fighters does not attack a bomber of heavy armament from just behind.
And, if it's possible more!
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http://gachopin.no-ip.info/kudo/Bombers_formation.jpg