The issue with COMM "take-off" clearance seems a broken script for the answer - when you seem something with underline (_) on screen mean a broken radio script, e.g. _takeoff_denied, _landing_denied, _attack_my_target...
Are around 30 "broken" COMM speech scripts - all files with less than 10kb. (1)
To see the tower clearance is need press autopilot for less than a second, so press the Autopilot key twice, fast.
But is need to leave autopilot ON until take-off is for AI recognize the player as flight leader, for this "AI blindness" Desastersoft find this alternative:
http://simhq.com/forum/ubbthreads.ph...ka#Post3955190
Case use the above Desastersof tip with success for better immersion you can do this, go to
....Cliffs of Dover\parts\bob\speech\gb (or de)\Actor1
Rename the file Takeoff_denied.ogg (broken, dont sound nothing) for _Takeoff_denied.ogg
Copy the file:
Stay_on_the_runway.ogg and rename for Takeoff_denied.ogg
Now you hear the positive answer from tower, but still see the _takeoff_denied on screen. This is not showed for sound files that are correct, but a propper fix can be done only in the game code, maybe someday...
(1) All speech files with less than 10 kb dont sound nothing - I think they are not the speech answer file but a index for a complex answer, composed by 2 or more speech files.
For the above case the tower answer should be like:
"Negative, stay on runway" - which is composed of two different existing speech files, and thus broken.
You can do the same with _landing_denied, for hear the correct answer for the negative:
"This is the tower, stay on the pattern and let me... clear"
Are a sound file for this answer, but I dont remember the name... if find rename for Landing_denied.ogg
Now at least you hear the tower negative answer.
Make the same modifications for Actor2.