This becomes an issue where you might choose to use static runways (From the Ships objects), or carriers (if you so desired to make such a mission).
Since you can't "unchock" you won't be able to take off.
AI Lerches in this position can take off fine. Coop mode or single player.
Just wanted to ask if the chock command could be added for this aircraft.
Test mission:
Code:
[MAIN]
MAP Empty4b/load.ini
TIME 12.0
CloudType 0
CloudHeight 1000.0
army 1
player g0100
playerNum 0
[SEASON]
Year 1940
Month 6
Day 15
[WEATHER]
WindDirection 0.0
WindSpeed 0.0
Gust 0
Turbulence 0
[MDS]
MDS_Radar_SetRadarToAdvanceMode 0
MDS_Radar_RefreshInterval 0
MDS_Radar_DisableVectoring 0
MDS_Radar_EnableTowerCommunications 1
MDS_Radar_ShipsAsRadar 0
MDS_Radar_ShipRadar_MaxRange 100
MDS_Radar_ShipRadar_MinHeight 100
MDS_Radar_ShipRadar_MaxHeight 5000
MDS_Radar_ShipSmallRadar_MaxRange 25
MDS_Radar_ShipSmallRadar_MinHeight 0
MDS_Radar_ShipSmallRadar_MaxHeight 2000
MDS_Radar_ScoutsAsRadar 0
MDS_Radar_ScoutRadar_MaxRange 2
MDS_Radar_ScoutRadar_DeltaHeight 1500
MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
MDS_Radar_ScoutGroundObjects_Alpha 5
MDS_Radar_ScoutCompleteRecon 0
MDS_Misc_DisableAIRadioChatter 0
MDS_Misc_DespawnAIPlanesAfterLanding 1
MDS_Misc_HidePlayersCountOnHomeBase 0
MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
Bigship 1800
Ship 1800
Aeroanchored 1800
Artillery 1800
Searchlight 1800
[Wing]
g0100
[g0100]
Planes 2
Skill 1
Class air.HE_LERCHE3
Fuel 50
weapons default
[g0100_Way]
TAKEOFF 27769.20 24455.04 0 0 0_Static 0 &0
NORMFLY 29760.33 24282.62 500.00 300.00 &0
[NStationary]
0_Static ships.Ship$RwySteel 2 27922.68 24289.45 360.00 0.0 0 2 1.0
[Buildings]
[Bridge]
[House]