Quote:
Originally Posted by majorfailure
While most of your statements are true, I think it may be too much to ever include.
Things that irk me the most are:
AI in a plane truckloads faster than the enemy slows down and slowly turns, because then its so much easier for the enemy to catch up
AI is near incapable of beeing unaware of an attack carried out against them - no matter how many enemies are currently close. Their SA is almost perfect, even for rookies.
they still occassionally have a tendency to serve 600m one shot kills.
Better AI is insanely good at high deflection shots .
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I absolutely agree to the points quoted above.
AI´s situational awareness, plus its ability to do everthing at once exactly right, plus their deflection shooting makes many missions in older campaigns simply impossible to survive (Ok, if you fly KI-43 in 1944 against P-51, Spit VIII or I-185 the odds are not in your favour anyway...)
As a repost from the other thread, I think this could help:
At present, if you try to attack a big formation of bombers with a small number of attackers, the protecting fighters will all immediately go for you, leave their bombers and chase you all over the map, even if you spend all your ammo and are no threat anymore. Your own AI (even obsolete Bf 110) will not go for a quick attack on a bomber, but happily engage in turnfights with vastly superior numbers of enemy fighters.
To create more 'realistic' bomber intercepts and survivable missions for destroyers the missionbuilder would need to be able to give several commands for attackers and defenders:
Blue high flying fighters (Bf-109, Ki-100 etc.): Attack fighters only
Blue bomber interceptors (Me 410, FW-190, Ki 84 etc.): Attack bombers only
Red fighter cover: Stick to the bombers, never get further than XXX distance from them.