Quote:
Originally Posted by IceFire
Yep! We all have to remember that the fuel gauge isn't real and it doesn't represent fuel tanks that are full or empty individually. Just one big tank really.
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This is more of an issue with damage modeling. One fuel leak can quickly drain your tanks dry.
While dynamic CoG is either beyond IL2's limits, or would require too much re-coding to be feasible, having fuel shut-offs for damaged tanks might not be unreasonable.
This wouldn't even need a command in the game; it could be assumed as part of the DM as a reflexive "damage control" action on the pilot's part. For example, if you get a hit in a fuel tank that holds 85 gallons of gas, the fuel leak could automatically stops after you lose 85 gallons (or 85 gallons * whatever percentage of fuel you had when the leak started).