Quote:
Originally Posted by dFrog
Heh, I wrote many PM's to some TD members if they plan to "do something" with gyro gunsights, if they plan to add it to Spitfires, but it looks like they are not interested. And not just gyro gunsights other sights were adjustable too, but...
I guess bombing sights are closer to their hearts.
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Yes, also the regular spitfire reflector gunsight (non-gyro) could be adjusted.
there existed range dial, with British reflector gunsights, with which the pilot could range targets stadiametrically... This is assuming that the pilot doesn't want to do the mental gymnastic of rangefinding.
Although the same effect can be achieved by some mental gymnastic using the radian calculation.
e.g. german revi
fighter distance = 100meters x (number of wingspans inside circle)
heavy bomber distance = 300meters x (number of wingspans inside circle)
medium bomber distance = 200meters x (number of wingspans inside circle)
Works well enough without memorizing different aircraft wingspans exactly...
e.g. bomber fills up circle with 2/3 wingspan inside, and 1/3 wingspan outside, this means that bomber is 200m distance. When two wingspans fit into circle, then the bomber is 600m distance etc...
Same ranging effect could be achieved by shrinking or enlargening the circle, because the stadiametric rangedialing existed in primitive analog computing fashion, in the British gunsight. The effect of British gunsights stadiametric ranging is actually modelled in CloD I think... but not regular IL-2...
I think the principle would be necessary for gyro-gunsights, If you really were supposed to change the range and also the wingspan settings. How otherwise would it be possible to know the range setting currently enabled by the gyro-gunsight? if the gyro-gunsight gives you zero information which setting is currently enabled. The only way to obtain range setting is to use fixed-plus-gyro mode, and compare the lead-indicator-wingspans to the fixed sight-circle.
In the game, it's impossible to know the range setting when using only gyro-gunsight-mode (only lead-indicator is showing in reflector). In real life, it was possible to know the range setting because the sights tells you correct range (with physical rangedial with markings)
This last part was a conclusion which I reached when reading into the operating principles of the gunsights.
I suppose it doesn't matter THAT MUCH, in game, because wing-mounted guns are very bad when out of convergence distance. Only wing-mounted gun aircraft, have gyro-gunsights... You can live by, when you only shoot at convergence distance or close-to-it, with wing-mounted guns using gyro-gunsights. In real life, p-38 was equipped with K-14 Sperry gyro-gunsight, but this does not currently exist in game. This would be quite nice setup, for sure, for the K-14 with powerful central-nose-armament.
With mustangs, you are more or less chained to your chosen gun convergence if you want to deal good bits of damage, anyway...