First post updated : the FOV fix is available
I took the "very lame" way for fixing the weapons' positions in TripleHead, it seems to work ok (adding -3 to the third o.Pos value of each weapon). Flames on the fixed ShadowHand look like crap and I still need to edit/test some of the weapons, but I'm glad it can be fixed so easily. I'll release a separate FOV fix for TripleHead resolutions later.