I am more than aware of who they are and what they are involved in..its one of the reasons that i have questions about this business model...
I suspect that they see the RoF as being ultimately about the multi-player aspect of the game...the dogfight environment and the online servers...with off line play and single player campaigns as very much playing second fiddle to their interests..perhaps as merely an arena to practice in or a training ground before getting online...
Requiring the user to be 100% online 100% of the time is just their way of transitioning off line players to the multi-player environment...
I hope they fail and i hope that their business model proves to be a resounding dud...discouraging anyone in the future from attempting anything similar...
I can see the attraction froma developers point of view...a succesful offline game requires a lengthy investment in creating AI, campaign engines, mission builders and that elusive "sense of immersion" etc...rather than merely banging together some FMs, DMs and graphics and leaving the user to get on with it...all the more reason to hope that other developers in future aren't encouraged from following in their footsteps
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