Quote:
Originally Posted by ztorm
|
But if you want to have eyes in the back...
Quote:
Originally Posted by ztorm
Your resolution trick does not work
|
Crap. It had to be tried though. I did further investigation: there is only one place where R3D.ApplyVideoSettings is called. If I put
Code:
R3D.ApplyVideoSettings( "1280X720", Cfg.Fullscreen, Cfg.Gamma, Cfg.Brightness, Cfg.Contrast, Cfg.Shadows, Cfg.TextureQuality, Cfg.WeatherEffects, Cfg.ViewWeaponModel, Cfg.TextureFiltering, Cfg.DynamicLights, Cfg.Projectors, Cfg.Coronas, Cfg.Decals, Cfg.DecalsStay )
then any change should set the resolution to 1280X720, but I get a splendid...800x600! So I guess R3D.ApplyVideoSettings has an internal check->Game Over.
Quote:
Originally Posted by ztorm
I added 1600x900 and replaced 1280x800 with 1280x720, but the game doesn't "see" these changes to the resolution list. By the way I can select 2560x1600 and play at that res no problem, although it is not listed in VideoOptions.lua... so it's probably not the right file (or the only file) to edit.
|
What do you think about
Code:
if itemName == "Resolution" then
o.visible = R3D.GetAvailableResolutions()
o.values = {}
for i=1,table.getn(o.visible) do
o.values[i] = string.upper(o.visible[i])
if o.values[i] == Cfg.Resolution then
o.currValue = i
end
end
end
in painmenu.lua?
BTW R3D.GetAvailableResolutions() is probably the check I mentionned earlier.