Quote:
Originally Posted by P_Zangusu
I'm not worrying about Oleg making money, I'm worrying about 3rd party developers who are abusing the scene with over the top prices.
anyhow, if you read the interview and previous statements carefully then you'll notice that MSFS is being mentioned several times and that BoB add-on policy will be alike. In that case, if you want to have same on-line content as any other virpil then you actually are obliged to buy the same add-ons. Either that or people will get stuck with "off-line" content which becomes obviously obsolete after a certain amount of time as you can't use it on-line.
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Hello!
I do not think that you need to worry too much:
- Oleg has stated long before this interview that there would be two categories of "additions": the ones officially sanctioned by MG which have vocation at being integrated in the "official" line; those ones would be distributed via Maddox Games as free or paying add-ons.
This does not prevent commercial third parties to make such work, only that it will have to be distributed via MG if this work is to be used on-line. I am not in OM shoes but I would guess nothing prevents a commercial agreement between such third party and MG to get retributed on contract or on units sold.
I suspect the pricing would be such as allowing all soW series owners a relatively easy access to these add-ons thus avoiding the situation you describe to a large degree.
OM made very clear that he will keep a very close eye on fair online play!
The second category of "additions" covers anything else: there you would find the equivalent of the IL2 MODs work but strictly limited to off-line use (or maybe private on-line play i.e. within a squadron for instance? I do not know). There again commercial third parties may be interested but here comes in the catch:
- The development of an aircraft (and to a lesser degree other objects) is I believe more complicated in BoB-SoW than in FSx mainly due to the Damage Model and also to limitations in polynumbers (at least at this time; it does not mean that the engine will not support bigger numbers in the future, exactly like FSX does). The sophistication of the DM makes necessary to model the internal structure to a large extent (just look at the He-59...), which FSX does not need, and I can guess many operations like LOD, ghost parts, damaged part dynamic behaviour etc etc. I also suppose that the FM will be better written than the FS one but even then this will take quite a long time. On the other hand, no need of "commercial airliner"-type avionics complexities at least for the moment (as far as complexity is concerned, I mean! Vietnam-era jets were becoming to be items on this issue...)
On all these points a commercial developer will need to be up to the MG level if he hopes to succeed in selling his wares...and he will have to compete for player's money with a solidly established line of MG add-ons, some of them free: this by itself should help into establishing a certain moderation in pricing, I think!
But hey, it's only my two cents...
JVM