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  #22  
Old 03-09-2009, 12:55 PM
Gniarf Gniarf is offline
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Join Date: Mar 2009
Posts: 177
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In the ORIGINAL painmenu.lua, lines 2401&2402 should be:
Code:
	--R3D.ApplyVideoSettings( Cfg.Resolution, Cfg.Fullscreen, Cfg.Gamma, Cfg.Brightness, Cfg.Contrast, Cfg.Shadows, Cfg.TextureQuality, Cfg.WeatherEffects, Cfg.ViewWeaponModel, Cfg.TextureFiltering, Cfg.DynamicLights, Cfg.Projectors, Cfg.Coronas, Cfg.Decals, Cfg.DecalsStay )
	R3D.ApplyVideoSettings( 0, Cfg.Fullscreen, Cfg.Gamma, Cfg.Brightness, Cfg.Contrast, Cfg.Shadows, Cfg.TextureQuality, Cfg.WeatherEffects, Cfg.ViewWeaponModel, Cfg.TextureFiltering, Cfg.DynamicLights, Cfg.Projectors, Cfg.Coronas, Cfg.Decals, Cfg.DecalsStay )
Inverting the commented lines should allow to change the resolution without restating the game.

Quote:
Originally Posted by storm
Support for all aspect ratios would be great, a wider view in widescreen would be even better
I tried fov 360 just for fun...Don't try that...Game crashed at first shot...

EDIT: if the previous adding "1920X1080" in VideoOptions.lua doesn't work, try
Code:
R3D.ApplyVideoSettings( "1920X1080", Cfg.Fullscreen, Cfg.Gamma, Cfg.Brightness, Cfg.Contrast, Cfg.Shadows, Cfg.TextureQuality, Cfg.WeatherEffects, Cfg.ViewWeaponModel, Cfg.TextureFiltering, Cfg.DynamicLights, Cfg.Projectors, Cfg.Coronas, Cfg.Decals, Cfg.DecalsStay )
Quote:
Originally Posted by ztorm View Post
Yep Karel, that was me
but you know, 1280x720 is a true 16:9 resolution you could use
Oh no! I didn't!

Last edited by Gniarf; 03-09-2009 at 04:21 PM.
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