Quote:
Originally Posted by Cataca
Im still in Debir, the added monsters make it a bit long to get through, i think that might have been overdone a tad, since it makes it a bit tedious. One thing i'd like to see is some better chest loot, both overland and on the battlemap. Its 99% gold, which is useless, dragon chests are a waste of rage as well.
Other than that, i really like it thus far.
One idea i had, that might be interesting, is if you assigned each store in the starting area to a race, and sold random level 1-4 units there, so people like me that want to run with a themed army, get the chance to do that from the get-go.
Keep up the good work!
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Heya Cataca and thanks for the feedback.
In the next update Im gonna decrease the number of enemies, have been discussed earlier.
Chest loot is random, also dragon chests are random, so if you only get money, you are a bit unlucky.
It is set for dragon to get Money, runes, scrolls, biggest chance is Money, since otherwise that function gets overpowered.
About shops, those are random too , but it is set that you can find all kind of units in them, in dungeons you can find Lizard and undead troops early.
Demons are in Red raven tomb, but you cannot acess that so early.
Lizards in blue collar tomb.
Ecania