More fighter abuse. While the early war Japanese fighters are justifiably modeled as being fragile and flammable, there are a few DM problems.
Here is a picture of some cockpit hits (Ace Wellington III gunners at ~250 m range). While the picture doesn't clearly show it, none of the bullets which penetrated the cockpit touched either the pilot's leg or any part of the joystick, bell-cranks or cable runs for the aileron controls!
http://forum.1cpublishing.eu/attachm...1&d=1403386593
I can accept that the DM has to have a bit of "fudging" in it to reflect hits on a moving target such as a pilot, but elevator, aileron and rudder controls mostly stay in one place, so I think that this is a clear case of how the "critical hit zones" for hits to control surfaces are far too big, or are otherwise badly modeled for many planes in the game.
And, here is Exhibit A as to why IL2 gunners are far too hard to kill. The explosion is from a 20mm cannon shell, just a foot from the gunner's head! While the game models shrapnel hits against aircraft and ground targets reasonably well, it obviously doesn't model blast concussion effects against human targets. Realistically, the upper half of the gunner's body should have been reduced to paste.
http://forum.1cpublishing.eu/attachm...1&d=1403386891