There's no doubt at all I would enjoy the extra addon of clickpit. It would be nice for starting the engine once in a while. I would be discouraged by a release date delayed only for click pits ... most of the time in combat I would be wondering how much of an additional PERFORMANCE HIT clickpits would cause (MSFS/CFS clickpits seemed to slow things down). So without a question of doubt or any quibble at all, I say, If I have to reach out and touch something other than what can be programmed into my control inputs during simulated combat, I'd rather touch a key than a mouse. Clickpits won't help how I throw the wrong switch because I'm too busy tracking a bogie to look at what key I'm hitting.
I agree that clickpits are ergonomically unrealistic if you are trying to create a simulation rather than a teaching aid. It doesn't sound like you need clickpits to make further improvements to the engine start-up sequence, engine damage models, and perhaps things like fuel load balancing or whatever else is in store.
What would really impress me is if Oleg asked this question a few months AFTER releasing BOB:SOW.
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