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Old 01-20-2009, 10:02 PM
Stepsongrapes Stepsongrapes is offline
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Quote:
Originally Posted by Ryastar View Post
What's the formula you are using? Because each point of att is 3.3% more damage, no matter what.
He's talking about the impact of each point of attack being 3.3% more of the base damage rather than the adjusted damage.

The issue with his calculation is that he assumes that player attack generally excedes mob defense. Admittedly in this case, the percentage increase in modified damage is less than 3.3%.

However, in the case when defense excedes defense, it's an advantage to have the multiplier affect base damage rather than modified damage.

So, the question really is whether player army attack generally excedes mob defense.

I wouldn't be so quick to assume that it is. Yes, the player has a lot of modifiers. But depending on your playstyle, you may actually use low level units (having very low base attacks) much later into the game than the enemy. In other words, I for one commonly use level 1 and 2 units well into the end game.

So, while the situation described in the OP is useful, it isn't such a cut and dry calculation. As OP mentions, despite leadership being less "optimal" from an end point calculation, the % bonus is generally much higher than even the base 3.3%. This leads to a more immediate benefit that immediately loses value over the long run. But, that early kick is nice.
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