Quote:
Originally Posted by Ryastar
Really? huh, i was under the impression that they weren't. If that's true, then why bother having 1.7? Why not just have 1.6.5?
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Probably just to point out the distinction between EU and US version, if you look at the change log for the patches, you'll notice they are identical.
Quote:
Originally Posted by Csimbi
Consider a dragon vs, a peasant: I just can't imagine a peasant with a pitchfork do much damage to a dragon. And vice versa: the dragon does not even need to use its breath attack; it should crash anyone without an armor effortlessly - with just one finger...
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But you're missing the point, your statement only holds true when the difference in numbers is small, if one or ten or even hundred peasants attack a dragon, they won't have much effect even by default but that is ballanced out by the fact that you have thousands of peasants with pitchforks. This way, weaker units lose all their effectiveness as soon as the big bads come into play, and don't forget about bosses whose stats are even higher. I stand by my first statement, this mod makes weak units weaker or even useless and strong units stronger, forcing you to use as many high-stat units as possible and only abuse weak units for their abilities.