It should not be an problem, but it is sadly.
Look at the success of strategic warfare games, space strategery games, and good ground combat sims that are not "arcade." None of these are FPS shooter games, but intstead they require much thinking and planning --- strategery.
The problem with combat flight sims is lack of immersive air war simulation, although that can also be applied by independent 3rd Party modders like Lowengrin. But even Lowengrin cannot change things like bomber formations limited to 4 aircraft for example.
For some reason, Oleg took a *great* game engine and bottled it up into a canned Online Dogfight fps shooter game which crippled sales in the long run. It took Lowengrin's dynamic campaign engine to save the sim for many Offline players, while the Online War developers had to endure torture to do the same for Online War players.
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