Well, I personally am not a competetive type at all, also I am very weak strategyst, so games that bear strong competetive signs are creating strong fear inside me, but it is always the "magical" fantasy world/ fantasy army, spells/magic and my own imaginations (where I can see in my head the 1230 goblins clubbing 2 black dragons to near dead, one dragon dies with strong roar, but in last second 21 angry black titans shoots theirs storm arrows which decimate the goblins who are finished by the bleeding but furious black dragon who saw his mate dying in frenzy battle. .. I see all the bodies of 1230 dead goblins, some without armor or helmets, some black from fire of dragons, some still sparking from the arrows of lightning from titans.. and in the middle of the hoard is the wounded but victorius dragon, viciously searching for revenge, aiming it's dead cold look towards 3 lasting cyclops, who do not know that their last hour will just pass away very soon)
Even in King's Bounty I realized I have much less fun when I found out that I can't finish the game without loses, not even in 7 days, and that I got huge problems on impossible (even with dryads), the same was for HOMM x, where I was able to win not few scenarios on internet/hot seat or lan, but still some players where unbeatable by me... but it was the fearie environment, spells, dragons, heroes, artefacts... castles (In Homm 2 I loved the building of castles... and I fought the first games only to be able to finish / complete each type of castle to 100%... also searching for more enemies - as I didn't have manual and did not know what all types of armies are lurking in the beutiful lands... and what does the wind mill do? and what happens when I visit the tent with two swords? What is thief's den?... the winning if any was only the small cherry on the top)
__________________
WOK pan? You sure mean WOG...
Equilibrium? You sure mean Equlibris...
|