The version I have uploaded
here is not neccessary to download. It fixes some minor bugs and adds AI to AoD units. It also adds an Arena Ring (
test item which can be used to test battles against AoD. It would be changed and improved in the next release). There is also a newer version of KBMaster (english interface mod is included).
Don't have enough time to finish the mod.
Oh...almost forgot to ask
Any ideas on a unit named Commander? (his skills)
He would have these features and skills (~40-50% done):
* enemy only
* only 1 creature in a stack
* immune to mid spells, plague and many other effects
* can see invisible enemies
* lots of hitpoints
* iron hand (troops allied to Commander gain +1 initiative while he is alive)
* speed 2
* attacks 3 stacks at once (like cerberus)
* reinforcements flag (sets a mark on a free cell to summon reinforcements next round)
* siege fire (marks a cell which would be attacked by an AoE attack next round)
* commander (can give various commands to a wide variety of troops allied to Commander. For example: order to build a gremlin tower [Dwarf miners] or order to rush through enemy ranks [Horsemen] etc.)
so...any more ideas?