Quote:
Originally Posted by Seven
@ Lestas and Keneth
The above Link to the KB Master Mod has a readme in the zip file, which is unfortunately in russian.
I want to know what exactly the KBMaster Mod is. And what does it do ?
Currently I am using different mods, which does not need the KBMaster mod. They work fine:
mod_164_eng_camera , mod_164_de_interface , mod_164_eng_armywalk , mod_larger_mapobj
(almost all of them can be found here: http://kbmods.nm.ru/eng/164/)
They keep on working with Game Vers. 1.7
Will they continue to work with KB Master mod in the mod folder ?
I am playing german Kings of Bounty and changed some lines in the interface mod to german language.
Will that be affected by the KB Master mod (can KB Master handle german lines) ?
Thank you very much for your answer.
Seven
PS: Last question: Does the 1.7 version from KBMaster mod work with 1.64 game ? Or is there a special 1.6.4 KBMaster mod ?
|
1.)I have free-tanslated the readme from KB-Master mod, but it is up to Lestas to choose if it will be postet here (he is still the author)
2.) changing .lng files has not play-impact on the game, you can even use the mods/play the game without them... you will just get the CODE instead of explanation text... but as long you know what it does...

so no worries in changing the text/language
3.) I removed interface MOD - as it is part of KB Master MOD (at least so I believe) but I kept camera mod - and it worked (I am not using armywalk mod at all) But here is totally bulletproof double-check anyone can do anytime: open all mods and write down / or remember / or screenshot the files it contains (even in sub-folders) if you see the same file is in more MOD's - this could be and probably is a problem... if none of the MOD's contains a file from another, means that each MOD has unique file system in it. you are FINE. (in praxis this means that you may have 20 mods, but in these mods is only one "wifes.txt" file... should you have 2 of this file - you better remove on of these two mods
4.) I have tried KB Master in 165 (not in 164) and it worked fine (but I have not played for long... next day I upgradet to 1.7) -> but there is real chance that it may cause problems, as the patches change many of the files that the MOD is based on