Quote:
Originally Posted by YENKO
Details! I want details! 
I want to know all the goody cheesy tactics for sacrifice!!
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Well... where to start... mabye with some "good to know points"
1.) Sacrifice works on dragons (except black), undead, demons (if the sacrifice level is high enough... I remember sacrifice level 2 could not give me green dragon... but maybe I had too low INT... I am not sure... but after some levels I was able to increase my green and even red dragons by 1)
2.) It does not work on Cyclops - any "golem" like creatures
3.) You can use mind possesed enemies as source of sacrifice (magically fight on your side - this considers your spells as abilities of your units)
4.) you can use units produced by "call of necromancer" as source of sacrifice
5.) and of course you can use units from demon portal as source of sacrifice
On lower levels I use ghosts - they gain much less units from "sould stealing" than vamps from live stealing - but if you sacrifice less than you can get "suck" back - dont' worry - you will uphold them later on...
- make sure your enemies have mostly phy damage - put your ghosts as far away from your units, and cas on them iron skin max level (level 3) - if you also have some artefact that gives you at least 10% phy resistance - ghosts have 95% phy resistance - even if you lose control of them - sometimes you can still use them as sacrifice... if not - well... fireball them
Vamps - here you should calculate a bit - if you end combat with less vamps - you can't catch that up in next combat (only if you buy them)
Feel free to combine blue and red vamps - prepare your strategy each combat - think if you could survive more enemies and if you could corner shooters (they have enough HP but do only 1/2 damage on melee - good blood banks)
stone skin is good option again on vamps + magic spring - so you have actually mana to cast sacrifice multiple times
If you are realy high level - you can even use TIME BACK (but I actually was able pretty often handle battles with buff/debuff spells and leave the rest on my vamps - as I did not care for some loses - as long my vamps did not suffer) - meaning I more used Lina's charges and Sleems Glot's Armor (when I had to hold enemies back but my vamps lost their "power" - few in numbers)
having red and blue - you can have one being tank and the second the "blood spender" - combining this with "hit and run" tactics - the weaker "sacrificed" vamp will be out of reach and only steal some life each second round, till the other will hold the battle line... (in haevy combats, don't sacrifice, but use clone instead - cloned vamps can fight whole 2 turns mostly delivering nice damage)
I could usually cast in MATCH or OVERPOWERED battles sacrifice twice - I invested it in my bone dragons to catch up my Leadership increase (without going back to buy them)... later on I increased my green dragons (as I started to use their magic source skill)
This spell can be very dangerous for strong mage - you may kill more of your own units than the rest of vamps could suck back (remember - less you, less damage they deliver, less they reborn/redie) and they have to hold the enemies tank units back from your (mine) hit'n'run units (bone dragon, green dragon) --- as fifth unit I kept Dark Commander - he gave my vamps +10% morale bonus
For other armies it is usefull at the same extend (elves can Posses mind, demons have demon portal - demons may summon other demons

, dwarves... well... no one has only dwarves in his army, or does he?)