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Originally Posted by Lestas
Haas' Labyrinth randomizes each time you start a new game  So the map can be far not 100% correct 
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I figured as much. Oh well, at least the shop locations stay the same and the main purpose for the map (passage paths) is still useful.
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The portal system is each game randomized? (Good I did not spent the time and effort energy to mark / create my own map -> old games were playable only if you used square paper and pencil - and ducktape to attach more A4 square papers together... new games are somehow more intuitive... I just each time used F5 + F8 to proceed trough the labyrinth...
Anyway, I found a MOD with interactive maps... which are all in russian, so if anyone could translate this mod, we (not so favourite to understand Russian) would surely appreciate it:
http://kingsbounty.ru/mods/info/KBMap_v1_by_Infeus.zip
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No, the portals do NOT randomize. The path is accurate. I know this because I used the russian map to navigate through and all portals went to where the map "said" they did. The only mistake was the maker forgot to mark one of the one-way portals. The earliest one to be exact. This one, however, allows you to travel through one way and does nothing the other rather than letting you come in and then leading to a different room if re-entered as the rest of them do. The only useless data on my map is the locations of the dragons and 2 named troops (Kemilho and Aha for me.) I hope the rest helps, though.
PS: I'll take a look at that mod you have and see what I can do. No promises, though. I don't know Russian, either, but I "translated" the first one because I knew what the tags should have said. Such as the locations of the Valley of a Thousand Rivers and Murock as well as the legend in the bottom-left.