Well BoP is a videogame for the console market, thus I am not surprised to find videogame-like behaviour. Oleg has said that he is not directly involved, BoP is no preview for BOB.
Multiple SOW development screenshots have shown that the internal structure will me modelled in great detail. I think we can surely expect a very detailed and realistic damage model, not something like X hits and boom.
http://s58.photobucket.com/albums/g2...t=cap002-1.jpg
http://s58.photobucket.com/albums/g2...nShots_002.jpg
http://s58.photobucket.com/albums/g2...nShots_001.jpg
http://s58.photobucket.com/albums/g2...Hurry_dam3.jpg