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Old 11-21-2008, 05:30 PM
sector24 sector24 is offline
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Join Date: Oct 2008
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Quote:
Originally Posted by Amamake View Post
Eh, no, he did provide an excellent answer to your question. You are just being a douchebag.
I have to admit I laughed when I read this, but then I felt a little bad for laughing. A little.

Anyway, it's been quite awhile since I played HoMM 3 and obviously my memory is a little hazy. I honestly don't remember them implementing recursive waiting but it could very well be true. So I'm just going to have to go back to my "gut feeling". I remember HoMM 3 battles being largely about attrition and not very much about strategy. Basically every time you were in a battle with a non-trivial opponent, you were going to lose some of your army no matter how good you were at the game. You might lose a little more or a little less, but you were always going to lose some units just because your opponent had an army of a certain size.

This makes sense in the scope of HoMM because you can buy new units every week and the game is primarily about resource management, not tactical combat. But that's not the focus of KB at all. I like that if you really take the time to think things out, you can pull an Alexander the Great or Sun Tzu type of overwhelming victory. It's the same concept that makes the Total War games great. You don't get that in HoMM at all.

The other thing that bothered me in HoMM (and this has no comparison to KB) is that the enemy heroes could just run around willy nilly and sometimes you couldn't catch them. I remember being in a protracted battle with an AI the same size as me across a huge wide open continent. His heroes were just a tiny bit faster than mine, so I could never catch them. He'd always just run around stealing my weekly resources, or putting himself in a position where he could attack 1 of 2 castles, and I had to choose which one to defend. Then he'd always take the other one, and I'd take it back and crush him, but lose about a week's worth of units doing it. He'd buy his hero back from the inn and we'd do it again.

The whole thing was frustrating and pointless and due to the fact that no matter how skilled I was, I was going to lose half my army taking back my castle, I could never get out of that stupid cycle. I eventually just quit. That is the sour taste that sticks with me from HoMM and why I stopped playing. It's not a game about strategic combat like KB is.
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