Quote:
Originally Posted by MajorS
I had fun every KB game i played. And yes some fights took way more than 20 rounds. And some took atleast 10 reloads to get them 'perfect'. But i guess everyone that plays different from you plays "anal".
@YENKO i like your post. Im not an extreme player and everyone has different skills in different games. And who says getting the Highscore in a game is the best way to measure skill? Everyone can define their own challenges for an example beating the game in the least Real time (i would totally lose there, because of my perfectionism) And in the end its about how much fun you have with the game nothing else.
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Well - after so many people say they made impossible with 0-loss policy intact, I can't argue anymore.
Still what is not what I could get here:
I would agree that each separate enemy is beatable w/o loses, BUT for each enemy is different army needed (even if you create the best possible army, you will find out that it just doesn't work on some enemies )
My point here is that to make sure 0-loss policy is followed - for 5% of battles one should change the army totally (not just swap 2 units from your backup slots)
This would take some time to travel back to the castle where you would have (as I asssume that we speak about 100% planning freak) prepared you army deposit (one castle can hold 3 units - to change the army could need 4 units - but for this could use the brainiac his own backup slots : 3+2 = 5)
Still this is add-on time in game - which I just can't remove from my calculations -> hence I can't figure out the formula for beating the game on impossible with 0-loss policy and in short time...
Sometimes people describe the most difficult battles like it would be piece of cake - I wonder if anyone from the kings (making the game with 0 loses) would make the effort and create something like journal - journal of battles (what is again not possible for my imagination, but as these guys are known of breaking the bounds of impossibleness...) as there are cca 500 battles in the game - and the description would need the hero's army + enemy army + tactical battle description (and some battles as I read take 20 turns times number of units moving/attacking)
Still reading such Journal would be very exciting for me - as this would be the only way I could learn what I mysleft missed (as I still have some battles that I can't win w/o loses - even on easy - like the quest where you fight yourself - even if I heard about the tactics with lulaby - still you need to have populated at least 90% of your leadership - hence you can't leave none of your slots empty, so you can't lule all your enemy stack units)
Even if I would love to see one of the save games on my own computers - I would learn nothing :
1. not how they managed all the game w/o losses
2. I would not be able to make sure that the loss counter was not edited with memory editor
3. I would need to make the final fight myself - and I could lose at least one unit with my best interest not to.
Point three could be not so actual - as I could get "manual" from the savegame owner how to finish the fight - and by following it I should copy his own strategy - not losing any unit ... and than I couls see in the FINAL score table - still points 1, 2 would apply
So the Journal, with ingame video would be my cristmass wish (as I would love to learn from the PRO's) but as I know that nothing like that will be soon available (if ever) - I will just write to mr. Jesus and ask him only for Armored Princess to be placed under my christmass tree.