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Old 11-14-2008, 03:54 PM
Sandsai Sandsai is offline
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Join Date: Sep 2008
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Quote:
Originally Posted by Amidamaru86 View Post
The deal is easy = 1 tank horseman (cause of initiative and speed) the +initiative talent here is crucial, my skel archer got +10 init at the 1st round + archers (skel archer prefered cause of dragon arrows lvl 3 (5 mana only)

Horseman goes and tank for in the 1st round then timeback, at the 1st round all archers kill other stuff, at the 2nd turn there will be almost no enemies. Like in the example:

Wouldn't you have issues going up against stacks of dragons, in particular black dragons? Can only give dragon arrow to one stack and thereby kill one stack. The rest should be frying your archers quickly. Just curious how you get around this issue.
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