@oktoberfest
yes it would be fun to have "realistic" balances of 95% rookies vs 5% aces

but sadly it would change back really fast to 95 % aces vs 5% rookies as it is now.
In my opinion the "usual" fps - player has a short attention-span, so if he (or she)
crashes a few times at take off or gets shot down soon if he manages to start the
game wanders into the trash - bin.
Just imagine that half-track aaa-gunner who has driven, say 5 to 15 min. to that airfield
and now realizes that he is the primary target for all jabos or even fighters with nothing
else to do.
To be an gamer in any halfway realistic simulation requires a certain kind of stubborness
that most people just dont have, at least for a game.
What i want to say is that the market for difficult (realistic) games is not that big that
our wish-list might not be affordable in view of the cash-return.
But it is a nice dream.