Quote:
Originally Posted by Namel
So far I haven't found haste that useful. My aim is to slow enemy getting to me rather than rushing to it. Of course because of that I use lot of ranged units. And when enemy gets close I can see how far they can move next turn so I just leave my melee outside their attack range and hit them next round when I can be first.
Of course if enemies later have enough movement to get to me with one move then haste will be much more useful.
|
Agreed. Slow is far better than haste.
Think: to slow an enemy troop for 4 turns, causing it to move just 1 single square per turn giving you virtually endless time to kill it off in whatever way you like or to completely and utterly ignore it. Doesn't it sound sweet?
Also there's the trick that you can simply place your units 2 squares away from the slow moving enemy unit, wait for it to move 1 square towards you , than simply attack it without it being able to retaliate at all. Best done with Royal Snakes. (no retaliation + easy to get early game)
Quote:
Originally Posted by Yaster
Not only it has very high damage it additionally ends opponents move and works with black dragons, great stuff.
|
Thanks for the tip.
Didn't think about using it vs. Black Dragons.
Quote:
Originally Posted by Yaster
And about sacrifice - it's awesome for replenish your army. You can take one low level unit (so it could be resurrected) in your army and keep huge replacement of them in reserve. You will have always something to sacrifice so rest of your units would be covered. No more need to run between shops. It is usable on nearly every unit in game except for black dragons. But hey, you can't have everything right?
|
Sacrifice doesn't work on undead either.
Quote:
Originally Posted by Kosiciel
Sacrifice is best spell ever, and it is Chaos Magic. If not this single spell, I'd vote for Distortion.
|
Agreed.
Also, using 2 Reserve slots you can even go beyond your leadership max and let them "run free" in the battlefield, than after game you can keep the extra troops you can't control in your reserve until you need them or the space in the reserve, whichever comes first.
Also, using the "Peacefulness" spell you can increase the troops hit points by a factor of %30 to %50 more - thus you can resurrect a LOT more troops using the same group of Fodder. Best used on Dwarfs which have a huge amount of hit points and are relatively cheap to come by. (Just check the ratio of Leadership per Hit Point and you'll be set to go).
Also, when you don't have any "fodder" troops but you really,
REALLY need more troops and you played smart and have the Mana to spare in battle, arm yourself with a full troop of Inquisitors, Sacrifice
at Level 1 one of your best troops that has lots of Hit Points, than Resurrect it with the Inquisitors, than on the next turn use the
Gift spell (Order) to re-equip the Inquisitors with the resurrect skill - and resurrect, than gift them again and resurrect - until you have all your "first line" troops back - and you don't even need fodder anymore.
Also use Hypnosis if/when you can and than Sacrifice their lives for your own troops.

The very best way to kill off enemy troops by far!
I also use Shaman Totems to keep my newly sacrificed units at top health before I resurrect them with the weak Inquisitors - easily saves me that extra troop.
I even resurrect the "Fodder" troop if my Inquisitors got it available, so I will have max troops.
Quote:
Originally Posted by Zhuangzi
In terms of the three spell classes, I am thinking now that Distortion is the best discipline of them all. It has very useful spells like Haste, Slow, Trap, Phantom and perhaps Pain Mirror too.
|
I %100 agree and would demand to know where is the "Target" spell in the list of best spells?

and what about Hypnosis...
Don't you just hate Archers? now imagine you can tell them to only shoot at the unit who has the best defenses and hit points in your army + a Healing Totem standing right behind him... isn't it worth at least a mention?
And has anyone tried setting up a Target+Magic Fountain Combo going in a +3 archers battle for some great free Mana boosting?

I have. It is amazing fun to see the Mana
going up for a change!
Besides all that, I just had a battle with "Magic Shackles" at Level 3, and it was my second time against an army of Devils. DAMN! did you know that at Level 3 and for 40 Mana (10 Mana for Levels 1 and 2 ) the ENTIRE enemy's army can't use their annoyingly powerful talents in battle?

(Imps - Fireballs, Seductress - "switch" trick etc. ) Not worth mentioning, ha?

I also fought once against 2 Fairies with their annoying "sleep" crapiola who had half my army snoring! 2 quick "Magic Shackles" and BYE BYE!
You also didn't mention the "Teleport" spell! shame on you!

If I didn't have the spell at full power, my Inquisitors would have been mints meat after a seductress-she devil switched places with him.

Or the trick where you take a group of huge Giants, plant them right in the face of a group of archers and have him Stump his boots really hard on the ground right next to them!

Or the trick where you Teleport your Royal Snakes from one end to another in the ever hard Guardian Battle Screen (where you fight Gremlin towers) having them destroy Tower after Tower - with a single Blow!
And you didn't mention the Stone Skin spell that gives %40 resistance to everything and %40 defense for only 7 Mana at Level 3... I just put them on my Giants which originally have 58 Defense and it turns to 78 for 5 turns!!!
Nope.
All these spells are not even worth mentioning.
Quote:
Originally Posted by Zhuangzi
By contrast I am finding Order to be less important.
|
To a degree, but should I get started on Peacefulness, Fit of Energy and Phoenix, and even the "lame" Healing spell?
Quote:
Originally Posted by Zhuangzi
Chaos is poor early (except for level 1 fireball which owns everything at the beginning of the game as a Mage). However, Chaos becomes very important in the endgame.
|
In your opinion as a Chaos-only mage.
Can you say that you beat a Hero Level 26 when you were Level 17 and had half your army at the end?

I sure can. (I will start as a warrior on Impossible after this easy run though)
Quote:
Originally Posted by Zhuangzi
Therefore I would put the order of priority for upgrading, when playing as a Mage, as this:
1. Distortion
2. Chaos (hard to get to in the early game)
3. Order
Thoughts on the above? Am I selling Order short?
|
Sacrifice is so important that it moves Chaos before Order but Distortion takes the cake - hands down.