Quote:
Originally Posted by Kings Bounty Hunter
My dilemma: As I cannot resurrect fallen troops
Summing up: All i'm trying to do is avoid losing 10/20 Griffins a battle (on occasion) as they are my offensive unit as well as the dragons.
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Partial answer:
Quote:
Originally Posted by bugmenot
Reserves: came as a suprise to me, but you can have hundreds in your reserves.
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Let me tell you my 'story' / strategy - and you be the judge if it's a useful one to you.
Like bugmenot, I use the 2 Reserve slots. In fact, a use them
a LOT as my entire game play is based on them because I hate going to and from distant castles and tents right when I'm in the middle of an exciting new area - just because my leadership went up a couple of hundred points - or after a seriously hard battle which I deemed worthy enough to lose half or more of my armies.

(Yes, I lose a LOT of my armies, but I have way too much money as it is!)
What I do is rather simple: when I need to "resurrect [my] fallen troops" I go to the nearest castle or tent, buy one full stack (usually hundreds of units, and I am only LvL 16 at my first pass as a Mage) of whatever unit has the most Hit Points, pull back one of my "prime units" into the second reserve slot and go into
an easy battle (chose your battles).
Once there and before it ends, I simply Sacrifice the lot of them (I have Sacrifice at LvL 2) and be done with it. I also never forget to use the Ctr key to set it at LvL 1 when I want to conserve on Mana as it's only 10 mana for LvL 1 Sacrifice but 20 Mana for LvL 2.
I also wrote down the exact max-leadership numbers by
hovering my mouse over my troop portraits to easily get all 5 of my 'primary units' - so when in battle I'll know in advance when I might "over-stack" my units, and which of my units needs a boost the most.
For those who are afraid they will "over stack" and "go or a rampage killing everything in sight" (saw it in a comment somewhere), I got two words for you:
don't be!
After the battle, simply move the entire "over-stacked" unit into your spare Reserve Slot (if it is full with other units - dismiss them) and than I simply transfer the units
back from the Reserve Slot to one of my main slots: the game will only allow you to transfer the exact amount of troops your Leadership allows - easy weasy.
As for what to do with the "spare" units in your Reserve: If I feel like it, I go back to the main castle and deposit them there for later "pickups", as I know I'll be back there over and over to get Quests from the King.
I also keep one single unit of each type snugly and cuddly waiting for me in the castle in case I somehow managed to loss the lot of them. They are my "emergency templates"

In the past, I already managed to loss an entire troop three times, for various unfortunate reasons, only to go back, get the template, go into an easy battle armed with cannon-fodder troops and Sacrifice all of them in the name of Fame and Glory.

(and in the name of keeping my damn favorite troops!!

)
As for units going out of control without enough Leadership when you "over stack" them during combat: my extensive experience proved without a doubt that they will never attack your troops, but just mile about doing nothing at all,
BUT they
will attack those enemy troops who attacked them first, if they are in range -
they are leaderless not brainless!
As for Griffins, I find them to be, as your experience shows, too easily killed in battle.
Personally, I use Royal Snakes and Horsemen as my main shock troops, although I haven't yet reached an area where I can buy dragons. (and Just added Giants to my team)
I don't know if you know, but Royal Snakes or
THE BOMB: they have no retaliation attack (just like archers), they move at 3 and have a special 'snake bite' ability to attack from a distance (for lesser damage though),
they do insane amounts of damage regardless!, especially if you have the frog-wife turned back into a frog,
(%100 more damage to snakes and spiders), they have the best initiative of all my troops giving me first-turn advantage to cast whatever I feel like, and the real sweet spot: I just LOVE calculating where the enemy will end his movement at the end of the turn, and I
move my snakes just one square "too far" for them, and tell them to wait for the turn to end always keeping at least 1 Action Point, I also use slow
a LOT, so when my Snakes turn finally comes:
Kaplow!!

and if the battlefield permits, I might even attack again strait at the start of the next turn, giving me a chance to deliver coup de grace and in essence giving the snakes a sort of "double attack ability".
This way, I get as many Super Powerful "free attacks" with my Royal Snakes as I want and
no melee unit can ever touch me!
As for ranged attackers - couldn't possibly be any easier: I use the Target Spell and set it on my Giants or my Horsemen. When I used to travel with Archmages, I always also added his Shield spell on them to half the damage from ranged. This way, I maxed out (LvL3) both Target and Magic Spring for best effects...
Now you tell me, using these tactics - will you still be "out of your mind", Kings Bounty Hunter, or did I just saved your sanity?
Hope I did.
Enjoy.