Quote:
Originally Posted by phoenixreborn
The game is flexible that all of these strategies are viable. No need to get nasty.
My own strategy centers around sending a phoenix out to block enemy archers and draw all the melee units around it. I have a high initiative unit to get first turn so I can do that. After that melee and archers/rage spirits finish stuff up.
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I usually use a different army in the different regions. I'm a Mage so i mostly use archers.
Greenwort
Bears Bowmans Alchemists Priests and i don't remember what else.
Islands of freedom. Bowmans with a lot of meele units(pirates sea dogs guardsman, Marauders) you can recruit there. With the Jackboots i've got they act before the enemy which is in most cases with the same army.
Kondar Cyclops Canonners Polar bears Drawers and Evil eyes.
I'm now in Elven Lands and i Still use the Evil eyes and Cannoners despite they lower the morale of my other 3 elven units - Hunters Dryads and Werewolfs. I had Anba's Ruby from the Holy Indulgence quest and my dryads are awesome. The item gives +3 to attack defence speed initiative and morale to all female fighters. With the high speed no retaliations and 3 ******* useful abilities this makes the dryads one hell of an unit. It can summon cannon fodder, sleep low level enemies and increase the initiative of my elves

.Not to mention charm and beauty when fighting humans. I can't wait to get demonesses though.
By far i consider Cannoners and Evil Eyes to be the most useful units for me. The double salvo is great and the hypnosis can prevent one heavy hit. Most unuseful unit... Hmm. Thorn Warriors, peasants, Archmages sucks too.