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Old 10-02-2008, 04:49 AM
KuPPeRz KuPPeRz is offline
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Join Date: Oct 2008
Posts: 17
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A all melee army is a lot easier to use than what some people would think as well.

Right now I have Horsemen, sea dogs, swordsmen, peasants, and polar bears with archers and pirates as my reserves. When you use the "tactics" ability and can push those units out further, you use the peasant for more than just a tank, which is why most people think of them as a "useless" unit. To be honest, starting three hexes out and two rounds later, you got a counter-attacking 1 hit marathon with a pitchfork that some people really don't take advantage of, strongest unit with the highest count that is a tank as well??!! Jeez.... . Using "Haste" on peasants can be good too. Sometimes you want them to get somewhere quicker when they only move up two hexes at a time, but for the most part I find my peasant killing everything too damn quick for me to use "haste" on him more than 1 time.

In addition to having bonuses to these melee classes, I think it's only important to have 1 long range attack throughout the game for many reasons.

You want your characters to take damage, you want them to attack. Once that rage accumulates there are various spells to cast to eliminate single units slowly or all at once so theres no reason to have more than 1 long range taking massive hits, they just get weak, take damage, and then theres more than 1 unit to build back up. I know everyone has noticed "dragons, griffins, and bears, oh my" go straight for your long ranged units.

Using tactics to push your melee units out onto the grid further before the battle starts is one hell of an advantage, alongside with ice thorns. I use those two together going into a battle with the enemy being "Strong" or "match", I don't even lose 1/2 my units. It's all about ganging up on the one guy.

Have the long-range guy finish off the low count units on the opposing side, using defense when necessary and also attacking flying units. Nothing more to that.

Last edited by KuPPeRz; 10-02-2008 at 04:59 AM.
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