Quote:
Originally Posted by MattCaspermeyer
Thanks - I really hope you enjoy it!
I hear you - starting a new game should not be a problem - I have a newer version of the mod that I've been working on, but it is not ready for public release yet.
I've actually spent about the past month enhancing the spell AI and I've just started testing it out. So far things seem to be harder and spell selection more strategic to the situation at hand. However, I have not debugged all the spell paths and so there may still be some crash-to-desktop issues lurking.
I also have quite a few other changes coming along that I think make the game more fun like stuff mentioned above, but others as well. Plus more bug fixes, which it seems like I keep finding them.
If you have any issues, please let me know!
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Matt, what of the three classes do you think have been tested less? I'll choose that one. My favourite are the warrior and the mage, but if the paladin needs more testing, I'll pick him.