Quote:
Originally Posted by ImpalerNL
I think you dont understand what i mean.
Its very simple: increasing SA doesnt help if they can see you first.
Also by your logic cheating is something wich should be accepted, wich isnt a very good base for people who want to enjoy flying rather than getting absurd scores.
Try to fly online for a change and maybe you will understand.
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ROFLMAO!!
Quote:
Originally Posted by rollnloop
Well, to shoot you they still need to enter a close range, this where increasing your SA helps. Of course you're at a disadvantage, but not dead yet ? Now if those you call cheaters are 3 on comms and you're alone, not much you can do except find friends for flying.
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Yuppers... this is also the place where the DUHHHH goes...
Quote:
Originally Posted by Tolwyn
I think you need to be very careful how carelessly you're throwing the word "cheating" around in this thread.
You have available to you countless graphical options. I can set up my game where I ALWAYS see contacts before my other human pilots. And I'm not really sacrificing graphical quality.
Here's a few tips.
Use your desktop's native resolution in the game. Don't resize. If you have a CRT (boat anchor monitor), use 4:3 aspect. 1024x768, 1280x960, etc. Otherwise use your native monitor's resolution.
Use settings appropriate for you game that give you the best framerate and enough visual distance. Consider using version 1 shaders (I find more funky water and all that make things HARDER to see).
Consider these settings in your OpenGL section (I'm only including the ones that should matter the most if you use OpenGL and an AMD or nvidia card):
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=0
TexFlags.PolygonStipple=0
TexFlags.UseVertexArrays=1
TexFlags.VertexArrayExt=1
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=0
Shadows=2
TexQual=3
TexLarge=1
TexFlags.DrawLandByTriangles=1
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
TexLandQual=3
TexLandLarge=1
LandShading=2
LandDetails=2
LandGeom=3
Sky=2
Water=0
Forest=2
HardwareShaders=1
Effects=1
ForceShaders1x=1
Turning Water down, and Forcing ver. 1 Shaders helps loads in terms of framerate and visibility (for me and ground AND air targets). Also, avoid Anisotropic Filtering. IT'S SOLE PURPOSE is for processing multiple mipmap filtering on tiled textures at low aspect such as runway textures (most affected).
Antialising's sole purpose is to improve visuals at LOWER resolutions (1024x768, 800x600). You really don't notice Jaggies at 1280x960 or higher. This will affect DOTS, so don't use it.
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I always that the term "cheat" was over modelled .......