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Old 02-12-2014, 08:27 PM
sniperton sniperton is offline
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Quote:
Originally Posted by majorfailure View Post
The "fun" of this starts when your formations need to turn. Without collision avoidance you will need a preprogrammed turning pattern for each formation. For player-created formations, player would need to create a pattern, too. There would be more than one mission designer willing to create and test such formation patterns I assume, so if created make them user-accessible, and let us experiment with it.
The first step would be to create pre-defined formations with fixed positions and pre-defined turning patterns. Hard-coded. If they work flawlessly, then the customization can begin, but not before. Say, you create a hard-coded formation like

_1_2
3_4_5
_6_7

Numbers here represent slots. The user can decide whether he/she fills a slot with whatever ship. If the turning pattern is defined in a parametric way (according to the slowest and worst turning ship in the pack), then it's pure mathematics to calculate each element's route (avoiding collisions).

Last edited by sniperton; 02-12-2014 at 08:30 PM.
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