Question - does the ship AI today capable of path-finding - i.e. avoiding obstacles/hazards automatically?
If so then there are more options to be explored - if not, the third option:
"As a third idea, mission builders could be provided with "stock" sets of waypoints, such as zig-zagging, weaving, circling or altitude change which would modify the usual straight line path between waypoints."
is probably the most feasible. The first option seems to be a lot of work for the mission builder if there is a fair number of ships in the formation.
Cheers,
|