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Old 02-05-2014, 09:55 PM
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Zhuangzi Zhuangzi is offline
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Join Date: Sep 2008
Location: Perth, Australia
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It's worth repeating that although KB might not be perfect, and while sadly there's been little improvement since Armored Princess came out in 2009 (?), KB has the best turn based tactical battle system I've ever played. I also enjoy the general idea of the real time strategic layer with no castle management required. KB might not make a lot of sense in many ways (I have to run around picking up flags so that I can recruit more soldiers to my team? Okaaay) but it's always been fun.

I was never a fan of HoMM (never played HoMM III that people always say is the best) but I tried HoMM V a few years ago and didn't like it. 3-4 months ago I tried HoMM VI when it was on a Steam special and I actually played about 50 hours of it. At first I thought it was reasonable but after a while I got tired of the tedious castle management and the repetitive enemy hero attacks on my cities and resources. Worse, I soon realised that I'd basically be using the EXACT SAME troops in every battle and the exact same spells. It's just grind, grind, grind away forever. I finished the first campaign and then re-installed KB The Legend. I won't be going back to HoMM VI.

Unfortunately, the WoTN campaign has some similarities in that in the initial islands we seem to be fighting 90% undead troops, which gets boring. Worse, I'm practically forced to use Viking units. Don't get me wrong, the Vikings are okay (I especially like the Mystic) but how about some diversity? I'm level 9 and up to the start of Istering now. I'm a mage so the stacks are listed as Very Hard or Deadly. That's okay, I can deal with that, but I'll have to keep going back to Vestlig to replenish my troops just so I can grind my way through Istering, which is a very linear island. Why, why, why did the devs construct the WoTN campaign like this? Compare this to the fun you have in The Legend in the first four areas (before Freedom Islands) and you can see the problem.

Future KB games, if there's ever going to be more, need to learn this lesson. We want options and diversity, dammit!
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