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Old 02-05-2014, 06:03 PM
ben_wh ben_wh is offline
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Join Date: Oct 2009
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Quote:
Originally Posted by sniperton View Post
... it seems to be more easy than to 'teach' individual ... to behave more prudently when in company
Probably true - I'm trying to learn that myself still ...

Agree that ship AI doesn't need to be very complicated; even an illusion of evasive maneuver (designed with collision avoidance in mind) would be welcomed.

Quote:
Originally Posted by yak9utpro View Post
... especialy when some (friendly or enemy) AI had began the landing procces they will not pay attention to anything even if their oponent is directed at their 6 in low distance
Experienced this as well - actually if the mission designer does not built in a lot of AAA to 'discourage' intruders you can follow a disengaged enemy flight back to their base in some relatively compact maps (short distance between enemy base and yours) and shoot them down relatively easily if you wait till they get into landing pattern.

Also tried some more match up recently - AI certainly do not fly to the advantage of the BnZ planes, making some rookie and regular AI turn fighters, the Zero for example, more dangerous than they should be.

Cheers,

Last edited by ben_wh; 02-05-2014 at 06:06 PM.
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