Quote:
Originally Posted by Aviar
Simply put, AI planes are not 'aware' of airfields, be they enemy, friendly or neutral.
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That explains a lot about AI landing and critical damage behavior.
Would it be possible for the AI to "check in" with the appropriate map file ever minute or so to determine the closest airbases to the plane's current position?
Then, if the plane needs to land in a hurry, it can be programmed to fly in a direct line to the nearest airbase.
Additionally, runways for stock airfields could be given some sort of coordinates as to exactly where they start and end.
That way, when a plane needs to make an emergency landing, rather than following programmed waypoints, it would just maneuver so that it's on a heading and altitude to land at one end of the nearest airfield.
Obviously, there would need to be a bit more complexity, with things like collision avoidance routines and determining whether an airfield is friendly or hostile, to make fully automated landings work realistically, but it might be possible given the way that IL2 works.