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Old 01-27-2014, 05:03 PM
ben_wh ben_wh is offline
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Join Date: Oct 2009
Posts: 39
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OK, summarizing ideas and implications so far:

1) Gunnery accuracy refinement (toning down) of rookie and regular pilots

2) More detailed engagement/ disengagement / retreat logic based not only on plane status (damage, ammo and fuel level) but also on tactical situation, for example

- Number of opponent Vs friendly
- Whether flight/section leader is lost
- Relative height to opponents
- Skill level of the AI, among others

3) Better command/communication - ability to ask wingman to check your six, for example

4) Potentially better BnZ behavior among AIs (this may need to be considered more since this is relative to the plane match-up: one plane is an energy fighter in a match-up but may be a turn fighter in another)

5) Doctrinal/national behavior by time frame - ideas: Vic formation for Commonwealth planes in 39-40; random (infrequent, occasional) kamikaze behavior for damaged Japanese planes in 44-45 - this one will needed to be teased out more as well; not sure whether AI behavior by nation is feasible / desired by players

Would love to see this refined / expanded further by others.

Cheers,
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