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Originally Posted by ImpalerNL
The AI keeps flying burning aircraft.
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I used to think that this was unrealistic, but I've sort of changed my mind. While a huge fuel fire in a wing tank can quickly melt a wing spar to the point where it collapses, smaller fires, such as engine fires, shouldn't "kill" a plane that quickly.
Two extreme examples:
1) A British bomber crewman won the Victoria Cross for climbing out onto the wing of a burning bomber with a fire extinguisher in an attempt to put out an engine fire. While he failed in his attempt, the fact that the plane held together long enough for him to put on his parachute, lash up a safety rope, grab a fire extinguisher and crawl out a hatch and along the wing is testament to just how tough the plane was!
2) A B-17 crewman won the Medal of Honor for alternately putting out fires in the fuselage of his aircraft and shooting at attacking German planes. Again, this shows that fires in a large plane take a while to reach the point where the plane fails structurally.
So, while crew should bail out in a hurry if the fire has the potential to burn them or make the plane blow up or fall apart, they should try to stick with the plane if the fire is in the engine or fuselage and is relatively small, especially if by doing so they can get to safety (i.e., friendly territory/dry land).
Quote:
Originally Posted by ImpalerNL
The AI can make maneuvers at 20G's without blacking out.
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Unproven. I think that TD has done a pretty good job of making AI pilots more vulnerable to G forces. Where they might have work to do is making rookie AI pilots vulnerable to pulling too many Gs and blacking out, and making pilots who pull high-G maneuvers more vulnerable to losing Situational Awareness due to Gray-out/Blackout.
Quote:
Originally Posted by ImpalerNL
The AI wingman breaks formation with leader when he sees enemies, doesn't stay near the leader during dogfights and provides poor cover.
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Agreed. Better quality AI pilots are better at obeying orders and providing cover, but they're still not as good as a human wingman.
A simple change that would be very welcome would be for Veteran or better wingmen to tell you to break right or left (like tailgunners currently do) when an enemy is on your tail, to set up a "drag and bag" when the enemy follows you.
Another way in which AI could be improved is to give the player the ability to alert the formation to the presence of bandits and have the formation react appropriately. Often times I'll detect enemies before the other planes in my formation do. Unless I'm formation leader, I get chewed out for breaking formation!