In:
star wolves 3 civil war\Data\Scripts\include
outofmission.script
function __crash_FEnd()
if (mothership:IsAlive()) then
mothership:Blow();
end;
end;
Would this likely be the Fragment that destroys your Mothership?
I cannot survive this.
where as:
function __crash_Freedom()
CrashPirateTeam = CreateTeam("Pirates");
crash_pirate_group = CrashPirateTeam:CreateGroup("crash_pirate_group");
local pos = mothership:GetPosition();
local orn = mothership:GetVectorOrientation();
local glow_orn = mothership:GetVectorOrientation();
orn.x = orn.x * 40;
orn.y = orn.y * 40 + 10;
orn.z = orn.z * 40;
glow_orn.x = -glow_orn.x;
glow_orn.y = -glow_orn.y;
glow_orn.z = -glow_orn.z;
NewPirateFlight("crash_pirate_group", "crg1", pos+orn, 1, 20, glow_orn);
flight_crg1:Attack(mothership);
Timer_Seq(5, __crash_FEnd);
end;
I could survive.
In:
__crash_FEnd
the Line:
mothership:Blow();
Leads me to believe this is the reason for the lack of freedoms in the Star wolves universe.
Suggested:
function __crash_FEnd()
if (mothership:IsAlive()) then
SubPlayerCredits(1000);
end;
end;
Looks like it would take 1000 of your finances. to move between systems when you would be out of mission?
Thoughts?