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Old 12-13-2013, 01:07 AM
mark_009_vn mark_009_vn is offline
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Join Date: Oct 2013
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On AI related notes: While personally I thought 4.12 AI is quite decent, Corsairs and Hellcats are still quite insistent on turn fighting with Zeros and the likes... The only AI controlled plane I know that accurately use energy/BnZ tactics is the Fw-190/ possibly P-47...

The old 4.07 AI also have a slightly better BnZ routine I believed, BnZ planes with E advantage used to be one of the toughest opponents I've faced. Whenever they have the chance, they immediately build up E and bounce you, and they always bounce with such discipline that they looses little E. Now... I recount them not fighting with as much efficiency, once the AI looses a certain amount of E, they'll not attempt to to recover that E advantage and began to very fool-hardy turn fighting against their opponent. One very big example is the Bf-109 AI which more or less insistent on turn fighting rather than captivating it's E advangate, while the 109 is a decent turn fighter, it is an even better energy fighter.

Also the biggest flaw with the AI ever since 4.07 remained: AI have a habit of remaining steady and maintained a level flight path even when being shot at by someone 50 meters away... You would think that every pilot once being shot at by something so close would flip out almost immediately? There should be a check routine to determined whether or not the AI is being shot at, unless the AI have enough E to extend away from the attacker (highlighted because this is of extreme importance to BnZ only planes), it would immediately engage in defensive maneuvers in an erratic fashion.

Well... That's all the complaints I have for now, it always profound me how you guys managed to think of everything...!
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