Quote:
Originally Posted by Robert
I wanted to test out the alpha version before I commented, kendo. Over all I like it and do hope the additions you feature come to fruition, and I won't comment on AI until I try it for myself. It's only fair.
The pilot animation, while very nice looking is the same three movements over and over again. Heck, the LaGG is going down the runway at full speed and the pilot wipes his nose (  brow). IDK if I'd be doing that in real life. The fact he does it every ten seconds is ridiculous, IMO.
The light cones are a nice touch, but to me are nothing but an extension of RoF's lighting effects as a burning plane reflects the light on water or land. It's very good. I'm glad they implemented the effect, but I was expecting good lighting anyway so as I said in my last post it's not ground breaking.
The ground physics add a lot of realism and I find the handling to be above any flight sim I've flown. Well done.
I haven't see Stalingrad, but honestly I'm not impressed with the few cities on the map so far. They are too generic and repetitive for my tastes. It's like they were positioned on graph paper and the builings and fences were built at rigid intervals. Now, they may be place holders and we may see something as beautiful as RoF's cities...... but in all candor those don't come anywhere near the scale and depth of CoD's London or Cannes.
The rest will be shown on release and I hope you're right - that we'll get detailed, immersive off line campaigns with superlative AI. To me, that's the holy grail of combat flight sims.
I think this is the evolution of IL2. It won't have the detail of CoD - or maybe even some of the physical/graphic realism, but I think it'll be a very nice sim, and I look forward to more development. Hopefully it will meet our expectations.
As I said earlier I have CoD. Now I have BoS. If DCS' 1944 sim has positive news, I'll have that too.
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Take your point on the pilot animation

I was so impressed that they move at all that I didn't pay much more attention. There is also the bail-out animation and pilot gestures similar to ROF.
Regarding the towns and villages, as David Hayward said the layouts are apparently accurate for time and place - Soviet era town planning - functional if not pretty. I recall the screen shots of the COD follow up Russian village looking somewhat similar in layout.
You're right - very basic and dull compared to ROF's (and COD's) towns, but accurate representations also.
Stalingrad should be very different - they showed some pics a while back of very finely modelled buildings - the Grain elevator I think and a famous statue.
Here's the Dev update about the AI:
http://forum.il2sturmovik.com/topic/...diary/?p=36659
Sounds wonderful, but will take with a pinch or two of salt until we get to check the reality - which apparently will be next week. Expect a possible bug-fest initially, but given time hopefully a step forward.