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4. Which is the preferred method of Control, Profile Editor or using the ingame Controls?
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You may have read that CloD GUI & controls are "ugly, porked, clumsy, counter intuitive..." but for me is the most
flexible that I see in "WW II" simulators (FS & "jets" is not "my beach").
Samples (one dont need use this).
-You can modify axis behavior with key/button press.
e.g. I use Y axis - default elevator - as "park brakes", pressing a key (P) and moving this axis, releasing the key brakes are hold and during this elevator dont move.
-You can modify a button press with another button (or key).
e.g. Joystick button 1 fire MGs, but if I press Joystick 3 - assigned to look front - and press Joystick 1, now he press "Wheel brakes".
Joystick button 2 fire cannon, but if press and hold joystick button 3 first, joystick button 2 now drop bombs, so is not need a exclusive button for drop bombs (a function if used is for half second in every mission).
-Since Controls are divide in several categories (Aircraft, Camera, View...) you can set one button or key to simultaneous do things from different categories.
e.g. Button 3 "look front" and at the same time set FOV in 70 degrees.
In British planes you can control Boost with joystick throttle, set 100% power in ~97% of joystick throttle course, so if BCC valve are OFF the remain 3% of joystick throttle course engage/disengage Boost in similar way on real aircraft.
Sokol1