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Old 10-18-2013, 12:53 AM
IceFire IceFire is offline
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Quote:
Originally Posted by Pugo3 View Post
Yes, I've discussed this before too, events presented in such a way as to demand engagement. Others have posted accurately, as you mentioned as well, regarding not engaging certainly being the best option in many instances; however, the opposite was true as well. Mission constraints, someone in trouble, etc.

What I am proposing is simply to have the opportunity to see how one aircraft would compare in a classic dogfight with another type, and the challenge of using your aircrafts' strengths and your piloting abilities to overcome an adversary. Robert Johnson described coming upon a Spit Mk IV when flying a T-bolt with the new paddle blade props - with an exchanged look and thumbs up sign, the Brit and US pilot began a mock combat, which ended with Johnson gaining the win [established kill position, checkmate] You read such accounts from all sides, seeing how one aircraft maneuvered with another in a close in fight. It is a primal instinct of fighter pilots to want to test their aircraft against a rivals bird.

However, as I related in my original posting, presently a 51' or 47' will not dogfight a 109 or 190. A late war Japanese fighter will not dogfight a Hellcat. An Oscar will not engage a Wildcat. Never. The game presently simulates only one combat option with these match ups, no exceptions: AI flies directly away to begin an endless series of b&z jousting head on passes. Yet combat accounts of dogfights between these aircraft include close in dogfights that lasted sometimes up to 15 minutes or more. It is amazing to me how vigorously and venomously some persons argue and resist this simple truth. The game would be enhanced, not degraded, by the simple addition of close in dogfighting being included as an option for all aircraft.

p3
It's odd that you say they begin an endless series of B&Z jousting... and yet my experience directly combats that. You want to see endless B&Z and I encourage you to find some highly disciplined pilots online who will do that. The AI likes to mix it up dogfight style more often than not.

The track files I posted before (conveniently located here: http://sdrv.ms/1bDuTyK ) show them doing the close in fight thing. They do that a lot.

Now... what you suggested with having the ability to give the AI a couple of different flight profiles does make a lot of sense. I can actually see that working well for both fighters and bomber/attack aircraft as it would be nice to specify to the AI that you want dive bomb, strafing attacks, single pass strafing, or level bombing. Similarly being able to tell them to do a close in fight or boom and zoom ...not exclusively but as a preference would be a neat feature. There may be further delineations but it does make a lot of sense. A good and reasonable suggestion!
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