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Old 10-02-2013, 06:39 AM
Pursuivant Pursuivant is offline
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Join Date: May 2010
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Quote:
Originally Posted by IceFire View Post
I play the QMB regularly... so...
+1

If anything, AI fixed gunnery has gotten unrealistically bad for Veteran and Ace pilots. Skilled human pilots are considerably better than the current version of AI. Of course, since human fixed gunners can ignore things like plane vibration, gun recoil, G-forces and so forth, maybe human players are unrealistically accurate.

OTOH, the problems with perfect climbing angle and engine management have been pretty well fixed in this current patch, at least for Average or Rookie AI - which is about like it should be.

AI flexible gunnery is still too deadly, especially at long ranges and for certain aircraft, but nothing that isn't manageable as long as you don't use stupid tactics to engage bombers. But, fly along the same vector for more than a few seconds and you're likely to get hit.

Quote:
Originally Posted by IceFire View Post
I always shoot the wingman first... but they do latch on fairly well if you go after the leader and ignore.
Yep. It's just stupid to put yourself between the lead plane and his wingman. Unless you're making a head-on pass or a B'n'Z attack against a target whose wingman isn't in a position to respond, you always go for the wingman first.
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