View Single Post
  #25  
Old 09-24-2013, 12:17 AM
X-Raptor X-Raptor is offline
Approved Member
 
Join Date: Oct 2011
Location: Italy
Posts: 17
Default

wheter I won't dig on the attitude of pugo3, I agree with the "core" of his post: He state for a -average level player in off line game (we are not speaking of such a enthusiast-super ace player..like probably many of you here are answering to him..) that A.i. code is set wrong -(and IT IS-wrong). summarizing here for enemy 1-1 just to be quick and clear:

1) rookie A.I. -- SHOULD be passibile to be approached with few manouvers and grounded very easily with few salvo (and now it insn't) even flying a globally superior ac.
2) average A.I. -- SHOULD be approached with more elaborated manouvers and player have chance to aim and tease with his gunnery (catching him occasionally).
3) veteran A.I. -- SHOULD be approached using good manouvers, quite challege option here, involving the quality and charateristic of the AC that player/A.I. are flying that start to be relevant to determine the success of A.I. or of the player at the end of the fighting moments.
4) Ace A.I. -- SHOULD be a matter of experience and ability of the player, without forget that A.I. SHOULD NOT "see you" miles away before the human sight (and this is not true nowaday.. A.i. 1946 4.xxx see you much more before you..check this.)

all this without forget that nowaday is indiscuss that:
a) A.I. attitude of flying, engine management is ALWAYS mathematical perfect. (even in Rookie..)
b) A.I. don't have G-stress/blackout-redout effect.
c) A.I. under your attack receve IMMEDIATE help from his wingman.. always..and this is not replicate at the same by YOUR wingman (do you have noticed this ?.. I think so...

So gents, we all know you are all ACE pilots here.. ok.. but do you want to admit just for honesty that even if you are SO BRAVE to pass over those wrong cheats in A.I. code programming, that THOSE are inconfutable bugs into the code still present since the insane introduction of the OLEG silly idea "A.I. will perform depending by player action" released very long patches (and ages..) in the past. And now do you realize that your mirable and revered TD team have just emphatized over and over this buggy feature in every new pach they have edited.. .sadly. I will prefer not to have rolling planes on the airport like we have now in 4.12.. But to have a decent A.I. like the one in BOB II for istance.. Miles over the buggy-cheatty A.I. and now worse than ever we have thanks to TD.

Stop to suck up TD feet gents! .be man and put constructive but strong criticism to TD about their lack on A.I. code of 1946: yes, they work for free..but this not an excuse to give us bad results.

Last edited by X-Raptor; 09-24-2013 at 12:27 AM.
Reply With Quote