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Originally Posted by Woke Up Dead
"Pander to your desire for dogfight entertainment," "whaaambulance," snarky critiques of piloting abilities, what's the matter with you guys?
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You know what WUD, you are right. I reacted badly. However, I found my resentment piqued by Pugos attitude. There's ways and means. if he had come in asking for assistance as to why it is he's having so much difficulty with the AI and what he can do to minimise its
apparent advantages, I'd have been much more civil.
Instead he waltzes in and has the temerity to demand that years of hard work trying to get the AI to the convincing level it is now are thrown away just so he can get more kills. It's the classic "you should do the hard work so i don't have to" attitude I see insidiously infecting the social mentality nowadays and it raises my hackles. Why not try asking oneself "what am I doing wrong, how can I improve?"
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The QMB is obviously not a place for hyper-realism, it's for setting up "what if" scenarios. Like, what if I spawn in on my opponent's six, 1000m above him, and he has 100% fuel and no ammo and is a rookie and is alone, and I have 20% fuel and an ace wingman. Realistic?
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Granted. However, the product is what it is, and strives towards as realistic an experience as the parameters of it's platform & programming limitations allow. Is it perfect? Of course not, but it's a bloody convincing and enjoyable effort. In that spirit, the what if's are also constrained by those parameters and those of the game. If you want a swirling multi-plane melee with everyone trying like hell to turn themselves inside out getting on each others tails - which I have done many times 1-v-1 in Il-2 against the AI (try a P-38J against a 109G-10) - then go buy War Thunder.
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If you can already set all those variables, then why not also be able to set the aggressiveness and likeliness to dogfight of your opponent? Like a lot of online pilots in planes better suited for hit and run do, you know, for fun?
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As cool as that would be I suspect it's asking too much of both FatCat99 and the Il-2 game engine. It was something that was supposed to be a variable in CloD but unless Team Fusion can work their magic with it I don't know how far we'll see it progress. And even then, having an Ace AI trying to dogfight a Spitfire in Bf109 in the classic interpretation of that term seems paradoxical. In the meantime I stand by my opinion of Il-2 AI air combat tactics - it's the best i have seen in ANY flightsim of recent years and has even fooled me into thinking it was one of my squadmates on occasion.